View all by MOLFOX
MOLFOX
Follow MOLFOX
Follow
Following MOLFOX
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
GATEBREAKER
←
Return to GATEBREAKER
Devlog
Marcy Devlog 6
December 05, 2023
by
MOLFOX
I have hand the model of Syra off to my roomate Cris Derrow to have a control rig attached to it in Maya, since I don’t know how to work it. I have worked on getting Yvonne’s animations into the g...
Continue reading
Marcy Devlog 5
December 05, 2023
by
MOLFOX
Worked on getting Syra’s animations done. It did not turn out well, as I wanted the animations to use Dual Quaternion to preserve volume. Unity does not have that and it feels like time has been was...
Continue reading
Marcy Devlog 4
December 05, 2023
by
MOLFOX
I have begun animating Yvonne’s character and made a small handful of preliminary animations. I created her base idle, a running animation, and two melee attack animations...
Continue reading
Ro Devlog 4
November 29, 2023
by
AnotherRose
I've been pretty busy with modeling essentially the whole semester, and that isn't going to stop now! I started making a second reference for more assets, but I was advised to actually FINISH modeling...
Continue reading
Ro Devlog 3
November 29, 2023
by
AnotherRose
This week, I have been able to finish a good amount of the important prefabs for the scene. As time progresses, we are focusing more and more on the bridge as an environment and on Syra in terms of co...
Continue reading
Ro Devlog 2
November 29, 2023
by
AnotherRose
Being one of the many artists on the team, we all sorta chose (or was assigned to) what we wanted to focus on and ran with it. Marcy would focus on characters and animations, Tyty would focus on UI an...
Continue reading
Ro Devlog 1
November 29, 2023
by
AnotherRose
One of the first things I was a part of doing for the entire project was discussing and designing with Marcy and Nick on the map for Gatebreaker. The concept of the game was still fresh in my mind, be...
Continue reading
TyTy's log
November 29, 2023
by
FlowerBear
Sorry for the art spam but this is a digital version of the sketch intended for every button in the game. listed above^. DialogueText Box Picture above is the dialogue text box placeholder version. Th...
Continue reading
TyTy's log
November 28, 2023
by
FlowerBear
These are some base designs I had in the beginning of the UI design process. I have come a bit far now understanding that design must be easier on the eyes and smoother not just rough straight lines...
Continue reading
TyTy's log
November 28, 2023
by
FlowerBear
The image posted is of the pause menu. Triggered when the player pressed the esc button on their keyboard. I have to make it translate on to console buttons such as OPTIONS button on a ps4/ps5 control...
Continue reading
TyTy's log
November 28, 2023
by
FlowerBear
Clown npc, Child npc, Merchant, opening sequence dialogue done. NPCs can provide hints, clues, and story background, as well as provide a way for the player to interact with the game world. The openin...
Continue reading
TyTy's log
November 28, 2023
by
FlowerBear
Working on inventory system polishing. Players can pick up items. Working to make items be techniques and possibly have sap or branches have different stats for each pickup item. Trabajando en el puli...
Continue reading
Ryan - Looking forward: Documentation and Backend
November 22, 2023
by
RACcomputing
Internal instructional videos on the UI system Incomplete, a bit obtuse and possibly too complicated to follow. Since they are out of date, and I need to instruct on how to use the Chunk Cruncher stuf...
Continue reading
Ryan - Combat System (Mostly) Complete
November 14, 2023
by
RACcomputing
It's looking more and more like all the features necessary to build all combat related game play is complete. More may be added if deemed necessary by Nick and Marcy, but as it stands, it's nearly if...
Continue reading
Nick Devlog 3
October 31, 2023
by
Spikeddragon
This entry is a portion of my work for Milestone 3. Once again it has been focused heavily on creating Syra's boss fight. Much of what I was able to do for this update was thanks to Ryan's coding for...
Continue reading
Nick Devlog 2
October 31, 2023
by
Spikeddragon
This entry covers my contributions for Milestone 2. This milestone was a lot of prototyping for first phase of the boss fight with Syra is meant to play out. As per what Marcy and I discussed, we spli...
Continue reading
TyTy's log
October 31, 2023
by
FlowerBear
Dialogue text boxes are implemented and designed. A fantasy look with some witchy features. Minimal color palette. Creating the concept was a bit hard since the first time I focused on modernization...
Continue reading
Nick Devlog 1
October 31, 2023
by
Spikeddragon
This devlog covers my contributions to Milestone 1: The first new mechanic I added was dashing. When the player (working keybind) presses Left Shift the character will have a slight boost forward as a...
Continue reading
Marcy Devlog 3
October 31, 2023
by
MOLFOX
The Spooky Week of Halloween: -Re-meshed Syra’s character model and got her rig ready for animation. Weight painting was completed and finalized. -Started work on remeshing Yvonne’s model. Weight...
Continue reading
Marcy Devlog 2
October 31, 2023
by
MOLFOX
MILESTONE 2: CONTENT WARNING: POTENTIAL TRYPTOPHOBIA TRIGGER -Texture for Yvonne drawn and Applied. The basic model was also edited in order to accomodate rigging. -Yvonne Model Rigged with Automatic...
Continue reading
Marcy Devlog 1
October 31, 2023
by
MOLFOX
MILESTONE 1: -Redesigned the core combat system. Before, all the weapons were only available from camp. One of the weapons was way more interesting in gameplay and concept than the rest. To rebalance...
Continue reading
TyTy's log
October 31, 2023
by
FlowerBear
Menu works. Working on UI design for visual aspects for the pause menu. El menú funciona. Trabajando en el diseño de la interfaz de usuario para los aspectos visuales del menú de pausa. 菜单有...
Continue reading