Ro Devlog 3


This week, I have been able to finish a good amount of the important prefabs for the scene. As time progresses, we are focusing more and more on the bridge as an environment and on Syra in terms of combat. There's been a lot of changes since the first milestone, but somehow, my job has been just about the same: work on environmental assets. Unlike last time, however, I have actual 3D models to show off! I'm quite proud of myself of making the twisting branches, as they are much more organic than most of the things I usually do. It was a lot of extruding and twisting in Blender, as well as a lot of adjustment after the fact, but I'm happy with it. Not just that, but I had to learn a good few tricks in order to get stuff properly made. Out of everything, the bridge was difficult to make, and it forced me to really be familiar with its topology since it kept breaking on me. It was all for the better though, since I know more now than I did before.

After creating everything, I decided to test out these assets and make a little bridge scene with them! It wasn't all too much, just a little bit of scaling here and a bit of fitting there (especially the vines), and after that, it was done! I'm happy with it, so I'll be showing off what I can with screenshots during the upcoming presentation.

- AnotherRose (11/5/2023)

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