Marcy Devlog 1


MILESTONE 1:

-Redesigned the core combat system. Before, all the weapons were only available from camp. One of the weapons was way more interesting in gameplay and concept than the rest. To rebalance it we had all of the gameplay styles represented by each weapon combined into different “modes” of a single magical summoning weapon.

-Modeled Yvonne, our main character. She was left untextured.

-Modeled Syra, our final boss/deuteragonist. Materials were applied but indepth detailing is on the backburner.

-Created a basic framework/map for dialogue trees and events in Twine.

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