TyTy's log
GATEBREAKER » Devlog
Clown npc, Child npc, Merchant, opening sequence dialogue done. NPCs can provide hints, clues, and story background, as well as provide a way for the player to interact with the game world. The opening dialogue in particular shows Syra and the main playable character Yvonne's very own individual personalities and quirks.
The menu in the first capture glows and floats. Initially the goal was to make it animate to the top after initial player first click. That interfered with the layout of the inventory system and the layout of the other panel screens (such as the pause menu, options menu, credits menu as well).
Get GATEBREAKER
GATEBREAKER
Status | In development |
Authors | MOLFOX, RACcomputing, Spikeddragon, FlowerBear, AnotherRose |
Genre | Action, Platformer |
Tags | Meaningful Choices, Metroidvania |
More posts
- Marcy Devlog 6Dec 05, 2023
- Marcy Devlog 5Dec 05, 2023
- Marcy Devlog 4Dec 05, 2023
- Ro Devlog 4Nov 29, 2023
- Ro Devlog 3Nov 29, 2023
- Ro Devlog 2Nov 29, 2023
- Ro Devlog 1Nov 29, 2023
- TyTy's logNov 29, 2023
- TyTy's logNov 28, 2023
- TyTy's logNov 28, 2023
Leave a comment
Log in with itch.io to leave a comment.